Xith3D in Eclipse

Hello.

After much trial and error, I succeeded to develop a simple Xith3D based application that works in the Eclipse Platform.

3D Model Viewer Plug-in for Eclipse:
http://hw001.gate01.com/ikehara/eclipse3d/

This program utilizes the LWJGL renderer of Xith3D, but currently Xith3D supports JOGL only and the development of the LWJGL renderer seems to be in progress.
Is the LWJGL renderer officially supported as well as the JOGL renderer? ???

Thanks.

Nice!! Have you considered supporting something a little more standard like OBJ files?? ;D

Looks nice :slight_smile:

While JOGL is the reference implementation - the LWJGL port is being maintained. All the latest features such as Fog, Background, Foreground have been made to the JOGL version and ported to LWJGL at the same time. It’s good that the LWJGL version is in CVS so this is kept up. It would be nice to have more people testing Xith3D/LWJGL. I will look at it more seriously when it supports OS X (my dev platform and an important target platform for my game). Please use it, and file bug reports for anything that is broken.

Will.

[quote]Looks nice :slight_smile:

While JOGL is the reference implementation - the LWJGL port is being maintained. All the latest features such as Fog, Background, Foreground have been made to the JOGL version and ported to LWJGL at the same time. It’s good that the LWJGL version is in CVS so this is kept up. It would be nice to have more people testing Xith3D/LWJGL. I will look at it more seriously when it supports OS X (my dev platform and an important target platform for my game). Please use it, and file bug reports for anything that is broken.

Will.
[/quote]
I see.

I’m glad to hear that both ports have the same functionality.
I was afraid I should change platforms from LWJGL/Eclipse to JOGL/NetBeans. ;D

Thank you.

[quote]Nice!! Have you considered supporting something a little more standard like OBJ files?? ;D
[/quote]
I’m not familar with model formats and I don’t know which format is popular.
I cannot support another format immediately. :-[

Not sure if they both have the same functionality, but that is the plan. I am keen on using Xith3D with LWJGL but the OS X issue is a blocker for now.

When LWJGL works on OS X I will push for full support of the core API.

Will.