nice
can you tell me where my picking code went? I haven’t found it.
you were a bit over eager with your change of Text2D in the Toolkit. I’ve changed NodeUptader in com.xith3d.scenegraph to prevent some problems and changed it’s use in all occurences accordingly making those ofcourse incompatible to an older Xith3d version. But I’ve already mentioned it in a seperate thread only delgated to the NodeUpdater stuff.
So I now undid your change - and still no compiler errors ;D
I hope there’s no problem with it, I didn’t have the time to test it thoroughly.
And yeah another thing it’s named 0.7 but there’s no soo many new features but I think we had to begin the new numerotation policy somewhere.
In the toolkit : org.xith3d.picking ^^ It contains three classes : PickingLibrary (with only static methods), PickResult and Triangle. I use it without problems in my new game.
Ahem okay, no problem then ? Say, you changed that before the build, right ?
In the toolkit : org.xith3d.picking ^^ It contains three classes : PickingLibrary (with only static methods), PickResult and Triangle. I use it without problems in my new game.
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you sure, you updated the cvs, too? Because it’s not there…
you sure, you updated the cvs, too? Because it’s not there…
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Ahah, stupid me. I didn’t updated the CVS ^^ I just did the release without committing.
Ahem… not so stupid after all. I had committed xith3d, but not xith-tk. ^^ This is fixed now.