Hi,
when terrain following with view - using JCD’s FPS camera
when I get the view.getTransform().get( Vector3f ) - the z/x position of the view appears to be 200-300 units ahead or off , of the actual camera.
or in other words - when terrain following - The camera dips and rises as if it were following another transformGroup - thus giving a false Y height
is this correct?
is there a way of getting the actual camera’s Transform position vector3f?