Hi, i’m evaluating xith3d from the “game production” perspective and I have some questions for the experts around :
The game is based on “levels” (rooms, walls, doors…) but they remain rather simple (think about a 3d view of an old 2d top-view tiled game).
My pipeline is currently the following :
- custom level editor with full support for behaviours/interactions and navigation between levels
- custom “enhancer” plug-in for mapping textures and positionning simple meshes around
- standard tools to create textures (gimp, photoshop with plug-ins)
When the game begins :
- unoptimized beta version of a rendering engine (using procedural generation of some parts of the level, to avoid defining everything at level-design time)
- game engine (event driven), nearly finished
Now I’d like to switch to the following production pipeline :
- custom level editor => generating 3d models (ASE, other ?)
- enhancing the level models with 3rd party tools (3ds, blender, etc.)
The game will become Xith-driven :
- Xith rendering of 3d models
- same custom engine for gameplay
The most important gains for me are :
- avoid spending time in the rendering engine
- give draft 3d models to artists and let these folks beautify them (no more “procedural generation”)
- spend more time in gameplay
I think I’m missing some information on Xith before beginning :
- among the different model loaders available in xith-tk, which ones are the most trusted ?
- is keyframe animation/interpolation part of xith (or via third party tools) or will I have to write it ?
- I’d rather start updating models with blender as I’m fluent with this tool, are there any issues when exporting from blender to xith ? (best format ?)
Any help welcome, and I’ll keep you posted on my experiments.
Lilian