Xenplat - full release! 1.05 final!

He meant downward acceleration = gravity. Heh.

Ohh, I thought it was a strange emoticon, haha.

Sorry. I might find some time to give a look at your source code when my head ache is gone.

I’m pretty sure level 3 is impossible… I can’t get up the tower thing to the right once the blocks start appearing at the same time.

Other than that; hey you just finished a game! Awesome!
It might not be the most polished game in the world, but you completed an actual game, and it contains everything a game needs.

Congratulations. =)

still feel like quiting programming? :wink:

your doing great!

Nice job, not sure why you are thinking about quitting as you did more than I did in the same period.

Here are my first impressions:

–Physics jump needs to arc
–Would be nice to have a jump animation
–First level is a little hard but really shows off the tech. Might be good to do something very simple, then get harder
–Love the minimap
–no sound
–I so wanted longer range on the gun

Again good stuff!

Added jump physics and another jump button (X). Please tell me what you think.

Hey Cyan …
I just played the new version, thoug I was not able to beat the first stage, I have already some stuff to say :
-first the collision maybe needs a little more work… I couldnt kill the last freaking alien, because I barely (or almost?) touch my feet on his head then died . Three times . I got a little frustrated with that.
Other stuff is that it seems you’re moving objects first, then detecting the collision . I think the image explains it better, I could “climb” the moving brick from below :

http://img207.imageshack.us/img207/8158/xenpl.png

Maybe it would be also nice when you release the jump key, he stops deacelerating immediatly, so you can perform “lower” jumps.

and last, and I think more critic : I hit accidentaly hit the “windows” key (which is near Z and X), and it crashed . That “gray screen” type of crash . I tried it again, and yes, it crashed everytime I hit it .
FYI : running Windows XP and java 6 update 11.

Hi!

I gave a quick try, the jump is fine :smiley: (even better than mine in my 2D online fighting game) Keep it up and please, don’t stop programming games, we need more Java games ;D

Okay, I updated again. Now it loads ALOT faster (And most likely uses a lot less resources too) and also I think I fixed the key-press crashing.

gouessej, I didn’t know you had a 2D fighting game. I wanna see! ;D

The buggy jumping makes that 3rd stage very hard to complete.

Tried to run:

java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.sun.javaws.Launcher.executeApplication(Unknown Source)
at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
at com.sun.javaws.Launcher.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.UnsatisfiedLinkError: no jogl in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoader.java:189)
at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeLibLoader.java:80)
at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:103)
at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:49)
at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109)
at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.(WindowsGLDrawableFactory.java:60)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.java:106)
at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520)
at javax.media.opengl.GLCanvas.(GLCanvas.java:131)
at javax.media.opengl.GLCanvas.(GLCanvas.java:90)
at JoglPlat.(JoglPlat.java:72)
at JoglPlat.main(JoglPlat.java:675)
… 9 more

I get the same error.

Vista 64 bit.

Lol it is really ugly, the guys are only lines, I had one week to make it for my master degree some years ago.

Added 4 new levels! Also fixed level 3 (now 7)!

I win. You seems to do level pretty quickly, did you do an editor?

Yup. Editors that I made myself though. They’re on my project blog: http://prime.turquoisegrotto.com/

Just gave this another try. The improvements helped a lot especially the jumping. Good job.

Well after cleaning out my PC I accidentally deleted the source code of the latest version because it wasn’t saving where I thought it was. The code I have updated with is a older version. I’m not sure how old it is, but I know it isn’t the latest. I won’t be updating this anymore. I felt it was finished anyway, and this just seals the deal. Sorry. I am working on a brand new JOGL project though. code named Steller. I hope you will look forward to it, and that Xenplat is finished enough for you all to think. it is a good game.

This source code thing shouldn’t happen again. Now I know better, so there is a silver lining.

edit: Nevermind. I’m an idiot. it IS the latest code. ;D I’m still done with it for a while though.

I found it too easy until I come to a level with 14 enemies that seems really impossible to finish ?!? how do you “climb” on his level if all block disapear at the same time ?!