I am unable to pass those “appear” “disappear” boxes, could become a very nice game
After my last clear out of webstart junk (loads of 4k games in my windows installed programs??! How the heck did they get there?) I decided I’d not play any more webstart games unless there was a very good reason to play them (ie lots of rave reviews).
Casual games should be applets - the more accessible your game the more feedback you’ll get!
Yes I agree. I had to do large clean out, it was full of them. But seems if your cache is cleared then the uninstallers stay and you have to use special programs to remove them.
The user should have the option if there going to be installed or just temp stored and where it will be installed too.
I hope webstart gets improved in Java 7.
I thought about mentionning that you could have done it Applet in my last post but did not dare, now I can :), so :
you should better turn it into an Applet
I disagree with you. CyanPrime, do as you wish but on my view, using Java Webstart for your game is fine, if you decide to convert it into an applet then watch JOGL gears and the explanations with it.
I think I’m going to convert it to an applet, just to try it out. I’m getting a strange error though where my paint is messing up. It’s in the JOGL section here if you want to check it out.
Be more precise please. Where can I give it a try?
What if I just released it as a .jar? no applet, and no webstart?
you should be able to do both (WebStart & Jar) easily, but, IMHO, the most user friendly will be Applet.
My goal is to make games that I can someday add to a linux arcade distro, and applets don’t work like that. Granted it’s entirely browser based, but that’s not what I’m looking for.
so executable Jar is the right way but pretty hard to ask people to download & execute it unless you get a final clean working version
EDIT : yeaha!! I just made my 1000’ post
Alright, so it’s a lot, a lot, sooner than expected, and it’s only 4 levels and not 10, but the game is done to 1.0. and the reason for this is so I can start working on another game using JOGL. This next one will be a shmup, I think.
Anyway the new version has 4 levels and a mini-map. I’ll most likely open source later on.
eww the physics is bad/missing
you should make the physics something like this
gravity increases while you are in the air
jumping force is greater than the initial gravity but a constant.
then, you will jump fast, and slow down at the top of your jump, then slowly start falling and accelerate, it will make the game a lot nicer.
other than that, it ran fine, no lagg, works!
Source code released here!
people will have to install the third party libraries separately
Can someone please take a look at my code and help me with jump physics and collision detection?
a=g
spam?
please help