I understand that there are multiple scene graph APIs that layer on top of JOGL. Do any of these JOGL scene graph APIs have an X3D loader?
We have a pure Java 1.1 X3D parser and 3d renderer. We don’t implement all the nodes in X3D’s Interchange format, just the ones that are equivalent to VRML97.
Right now, we are looking at swapping out our software 3D graphics engine with JOGL. But I don’t expect that to happen till late this year, and likely not till 2005.
But keep in touch.
None directly right now, but Aviatrix3D will have by the end of next week. Xj3D is layered over both Java3D and Avaitrix3D for it’s rendering so we can support loaders for both scene graphs. The only reason we haven’t had one over AV3D is lack of time. We have a project that is going to need it very shortly so now we have to make the time to do it.