gerard was not there. he got a baby two days before 
instead, kenneth took his part. he showed mainly a port of quake 2 (jake2) running on jogl. so there was nothing special about jogl itself. it was more about java and graphics in general and how to optimize the code by using shark and opengl profiler. and that the implementation was faster than before and that threading works better now. many poarts are true for DP3 already, so get it and try it. the exact contents are under non-disclosure anyway and you won’t get lots of better information.
but i was happy to be there to get the difference between view-based and fullscreen contexts over to kenneth, so we might see some improvement at that in the future.