I’m surprised I havent found a discussion of this elsewhere on the forums, on account of it being on Slashdot and many other places, but there is an acmQueue story here making the obvious point that games development is hard.
I think it is worth linking here because anyone who has decided that they are going to write a game should read it in order to understand the magnitude of the task they are setting themselves.
I also think the stuff about multiplatform development and the problems involved are particularly relevant to us, even if just because we can be really smug about them. Just as soon as we get the console jvms, anyways…
