thanks Karmington.
I am doing as you say. When I open the html, it starts the jnlpapplet launcher, says applet started but does not show the applet.
Can you please tell where I am going wrong.
Following is the modified JOGLTetrahedron.java which compiles and runs fine.
package demos.tetra;
import javax.media.opengl.GL;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.glu.GLU;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.media.opengl.GLCanvas;
import java.awt.Frame;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import com.sun.opengl.util.Animator;
public class JOGLTetrahedron implements GLEventListener, KeyListener {
public static void main(String[] args) {
Frame frame = new Frame("Gear Demo");
GLCanvas canvas = new GLCanvas();
canvas.addGLEventListener(new JOGLTetrahedron());
frame.add(canvas);
frame.setSize(300, 300);
final Animator animator = new Animator(canvas);
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
// Run this on another thread than the AWT event queue to
// make sure the call to Animator.stop() completes before
// exiting
new Thread(new Runnable() {
public void run() {
animator.stop();
System.exit(0);
}
}).start();
}
});
frame.show();
animator.start();
}
float rotateT = 0.0f;
static GLU glu = new GLU();
public void init(GLAutoDrawable gLDrawable) {
GL gl = gLDrawable.getGL();
gl.glShadeModel(GL.GL_SMOOTH);
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glClearDepth(1.0f);
gl.glEnable(GL.GL_DEPTH_TEST);
gl.glDepthFunc(GL.GL_LEQUAL);
gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT,
GL.GL_NICEST);
gLDrawable.addKeyListener(this);
}
public void reshape(GLAutoDrawable gLDrawable, int x,
int y, int width, int height) {
GL gl = gLDrawable.getGL();
if(height <= 0) {
height = 1;
}
float h = (float)width / (float)height;
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(50.0f, h, 1.0, 1000.0);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
}
public void display(GLAutoDrawable gLDrawable) {
final GL gl = gLDrawable.getGL();
gl.glClear(GL.GL_COLOR_BUFFER_BIT);
gl.glClear(GL.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();
gl.glTranslatef(0.0f, 0.0f, -5.0f);
gl.glRotatef(rotateT, 1.0f, 0.0f, 0.0f);
gl.glRotatef(rotateT, 0.0f, 1.0f, 0.0f);
gl.glRotatef(rotateT, 0.0f, 0.0f, 1.0f);
gl.glRotatef(rotateT, 0.0f, 1.0f, 0.0f);
gl.glBegin(GL.GL_TRIANGLES);
// Front
gl.glColor3f(0.0f, 1.0f, 1.0f);
gl.glVertex3f(0.0f, 1.0f, 0.0f);
gl.glColor3f(0.0f, 0.0f, 1.0f);
gl.glVertex3f(-1.0f, -1.0f, 1.0f);
gl.glColor3f(0.0f, 0.0f, 0.0f);
gl.glVertex3f(1.0f, -1.0f, 1.0f);
// Right Side Facing Front
gl.glColor3f(0.0f, 1.0f, 1.0f);
gl.glVertex3f(0.0f, 1.0f, 0.0f);
gl.glColor3f(0.0f, 0.0f, 1.0f);
gl.glVertex3f(1.0f, -1.0f, 1.0f);
gl.glColor3f(0.0f, 0.0f, 0.0f);
gl.glVertex3f(0.0f, -1.0f, -1.0f);
// Left Side Facing Front
gl.glColor3f(0.0f, 1.0f, 1.0f);
gl.glVertex3f(0.0f, 1.0f, 0.0f);
gl.glColor3f(0.0f, 0.0f, 1.0f);
gl.glVertex3f(0.0f, -1.0f, -1.0f);
gl.glColor3f(0.0f, 0.0f, 0.0f);
gl.glVertex3f(-1.0f, -1.0f, 1.0f);
// Bottom
gl.glColor3f(0.0f, 0.0f, 0.0f);
gl.glVertex3f(-1.0f, -1.0f, 1.0f);
gl.glColor3f(0.1f, 0.1f, 0.1f);
gl.glVertex3f(1.0f, -1.0f, 1.0f);
gl.glColor3f(0.2f, 0.2f, 0.2f);
gl.glVertex3f(0.0f, -1.0f, -1.0f);
gl.glEnd();
rotateT += 0.2f;
}
public void displayChanged(GLAutoDrawable gLDrawable,
boolean modeChanged, boolean deviceChanged) {
}
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_ESCAPE) {
System.exit(0);
}
}
public void keyReleased(KeyEvent e) {
}
public void keyTyped(KeyEvent e) {
}
}
Applet code:
package demos.applets;
import javax.media.opengl.*;
import com.sun.opengl.util.*;
import demos.tetra.JOGLTetrahedron;
/** Shows how to deploy an applet using JOGL. This demo must be
referenced from a web page via an <applet> tag. */
public class TetraApplet extends Applet {
private Animator animator;
public void init() {
setLayout(new BorderLayout());
GLCanvas canvas = new GLCanvas();
canvas.addGLEventListener(new JOGLTetrahedron());
canvas.setSize(getSize());
add(canvas, BorderLayout.CENTER);
animator = new FPSAnimator(canvas, 60);
}
public void start() {
animator.start();
}
public void stop() {
// FIXME: do I need to do anything else here?
animator.stop();
}
}
My tetra.jar file has the class files for the above two and I have it in IIS
Following is the html,
Applet example
</BODY>
I would greatly appreciate if you could help me out.
thanks.