I’m starting to plan out my next major gaming project in my head.
One of the things I know the game will need is pretty involved level design. I’m going to be using dozens and dozens of different entities with different initial settings and such.
What this means is that MS Paint won’t cut it anymore. I want to make my own level editor to easily create and “export” levels.
I’m thinking that I want both my level editor application and my actual game to read from some of the same classes, so I don’t have to copy and paste code every time I change a line of code, which I just know will end in some frustrating bugs.
Does anybody else have experience with something like this? What’s the best way to go about it?
Thanks