Summary: Community to develop 100 finished web/desktop games. Games must be approved by peers. Games to be listed as Java Game Showcase.
Hi,
I know I’m the new guy here and maybe I’m totally misreading the status of Java as a technology for game development but one of the things I’ve noticed is there is a real lack of Finished Java Games out there for the desktop. I’ve spent a few hours searching for Java games, portals, resellers, and I’m having a hard time finding them.
Here is my own personal survey of the technology:
Web: Probably a 30+ to 1 ratio in favor of Flash.
Desktop: 100+ to 1 in favor of C/C++
Network: Same as Desktop.
Mobile: (not sure; seems like we might be doing well here, but not my niche)
Consoles: Unsupported.
What I know is this. Content is king. Gamers don’t care at all about what technology the game is made with so long as the game is fun and bug free. Developers seem to be drawn to a few different things familiarity, tutorials, speed, flexibility and probably most importantly content (fun). Business folks are looking for development speed, distribution and content. The thread that binds these is the content. And if there are few games out there, not much is going to drive the technology.
I was quite surprised to find Quake getting ported to Java. But then I thought about it more and came to the conclusion that the cool content drove the technological challenge of converting C to Java.
The best way to get Java rocking for development is to develop more content. Again maybe I’m misreading the community but having more people developing would be great thing. It would be nice to see things fixed or made easier for developers (sound and timers for example). I think content could be a driving force for it.
So here is my suggestion.
JGO group members to develop 100 finished games by the end of the year. I was thinking they had to be started this year but not necessarily. We can set up a list of games. For the game to be complete it must have at least three of your peers signing off that is finished and is suitable for our show case. In other words, you can’t just say, “I’m done and put it up.” You can of course stop development; it just doesn’t count toward this challenge unless there is a sign off.
Anyway, that is my idea. Please let me know what you think of it. Seems like a cool press opportunity too.
Cheers,
Darrin
However, I’m not sure your suggestion can help. Decreeing that we need more Java games won’t give us more Java games, I give you a precise example: I have found a way of resurrecting a famous excellent Java FPS, we estimate we need between 10 000 and 13 000 USD, your initiative in this case does not change anything and does not solve anything.
