Just get some comfort out of the fact that I’m building on your work
And of course I haven’t spent time on my own picture formats etc and simply stay braindead and use the java API’s for PNG and JPEG.
Just get some comfort out of the fact that I’m building on your work
And of course I haven’t spent time on my own picture formats etc and simply stay braindead and use the java API’s for PNG and JPEG.
It doesn’t matter what the picture format is… It’s like a music: where’s a hook?
Good job, erikd! 8)
Cool game, but how come the angle is still from the back, and I don’t have that startup screen?
It’s because the new version is not online yet.
Well hurry up!!! I wanna play.
Seconded! Looking good…
Hi there,
I put a new WIP version online for you to try out 8) (hoping for some feedback again).
I changed some things in the video init code so that the highest available bit depth is chosen. This works great at my home PC where 32bit is chosen (really looks a lot better than 16bit), but at my work PC performance became very bad but this is probably also because it’s not a good 3d card (an intel-something), there’s a lot more polygons now and it probably also chose 24 bit which I think is quite slow.
The high score server is not yet online, so you’ll get a high score list full of ‘null’ entries. This will change soon.
It’s currently just 3 levels, one in a city, one errrr… ‘somewhere else’, and one ‘getting out of the fog’.
Same show: get 10 stars and get to the next level in time.
Personally I’m getting a bit sick of the tunnel thing (probably have seen it a bit too much ::)) and I think I’ll move gameplay out of the tunnel after these 3 levels.
Critique please
Greetings,
Erik
mh… i dont like webstart :>
had to clear it’s cache to get the latest version (that’s one of the things wich it should do automatically) :]
looks nicer now
but it doesnt run in fullscreen anymore… just a maximized window on top of the desktop (i had to minimize all other windows… dunno… but thats really strange)
just on thingy… plz add an option for turning of the smoke it stresses my eyes way too much :>
specs: win98se/gf2mx/128mb/latest vm
[quote]mh… i dont like webstart :>
had to clear it’s cache to get the latest version (that’s one of the things wich it should do automatically) :]
[/quote]
Well I do like webstart, but sometimes you have to start a program twice before it checks for updates (although I never had to clear the cache). That’s definately a bug in webstart, but I couldn’t isolate it yet (most of the time it works like it is supposed to do).
[quote]but it doesnt run in fullscreen anymore… just a maximized window on top of the desktop (i had to minimize all other windows… dunno… but thats really strange)
[/quote]
That’s a problem in lwjgl that’s said to be fixed in 0.5.
This happens sometimes, but not always. I have it too sometimes.
The smoke will stay in there
BTW what kind of FPS were you getting? (its on the bottom right)
Thanks
Erik
This is my crappy work machine:
PIII-930mhz
512 megs ram
Win2K Service Pack 2
NIVIDIA RIVA TNT2 Model 64 - 32 megs ram
FPS 8-9
This seems bad but the interesting thing is this: I can tell, visually, the FPS is slow but the game still feel fairly smooth. Is this because of the 3D environment? I mean with 2D games 8-9 FPS would absolutely be horrid.
Hmmm… 8-9 fps should be too chunky, even though movement is time scaled and all is 3d. :-/
It seems the videocard is the bottleneck (or how I use ogl or something :P). My PC at home is a lot slower than yours (P2/450, 128Mb) but has a GF4 and I get fps varying from 60-70 fps in level 1 to 110-130fps in level 3.
The smoke will stay in there
too bad :]
BTW what kind of FPS were you getting?
whops… sry forgot that
33-35 fps with this version
60-66fps with the first 3d version (that one hadnt buildings and ran in real fullscreen)
[quote]too bad :]
[/quote]
What’s the matter, you don’t like purple haze? ;D
I still think 30fps is way too low. I’m probably doing something a bit inefficient, ‘ogl wise’ (most of the time is spent in ogl by far).
The environment mapped blended globes with the stars in them do have a fairly large poly count (they do appear pretty rounded, don’t they? :)), so maybe I can cut that down a bit.
Other than that I’m not sure what I’m doing wrong. It’s all pretty straightforward.
Oh BTW, the previous version ran ‘as fullscreen’ as this one. Chances are if you run the game again, you won’t have to click away the windows that are in front of the gl screen.
Greetings,
Erik
I put a new version online. Here’s the differences:
Greetings,
Erik
It looks lovely but runs a bit slow, although I’m happy with anything that works on my old machine - Celeron 433, 256Mb, Intel 810 graphics, Win98.
I only get about 12 fps, which I think is about half of what I had with the original version. It must be all the buildings it has now - any chance of being able to turn some off?
Perhaps it’s the framerate, but I am really bad at it:(
Shoot, the hiscore server crapped out on me while I really tested it a lot on my local server. >:( >:( >:(
After a few hours, the XML document which holds the high scores got emptied! ???
No idea how this can happen. I logged every exception on the server, but no errors are shown in the log.
Anyway, the high score list is reset :-[
I put some retry mechanisms in the high score server, so hopefully it will be a bit more reliable now.
So c’mon, it’s lonely in the high score list!
I put up a little webpage for Cosmic Trip at http://www.mycgiserver.com/~movegaga/.
The high scores are visible at http://www.mycgiserver.com/~movegaga/hiscores.html (assuming you run IE 5 or higher with jscript enabled, if not, see the raw xml at http://www.mycgiserver.com/~movegaga/CosmicTripScores.xml)
How come I can’t make it to the next level???
It just starts the game over when the distance hits 0