Last weekend I had a friend stay the night and we decided to both write a game that night. We had done this before only we were making the same game as a competition and only had 4 hours ( mine is at: http://cyntaks.com/spikeattack/ takes a horribly long time to load and is an applet ack!). Well this one we had the whole night and I spent the better part of this week adding features and enhancing graphics.
This was supposed to be a quick project so I could actualy complete something since it will be a long time before my bigger project is done :), and since it was taking too long I sorta wrapped it up quickly. This resulted in:
-Half ( or less ) working multiplayer version
-Not tested on any platform besides windows xp
-A bug in windowed mode (described below)
Fortunately there is also good stuff:
-Wonderfully fun!
-Pretty cool graphics ( graphics programming, not the lame: google image search, graphics themselves)
-Online high scores for the competitive types
Should have mentioned this earlier: The concept for this game is not mine, it is based on an applet I played called SFCave ( which I was told was based on another game… ).
Bug in windowed mode: each time you restart it (without restarting the app), it runs progressively slower on start up. I’m at a complete loss for any idea of what could cause this.