Working with Lua in Libgdx - Android NDK

Ok so I’ve read an interesting article that said it is possible to integrate Lua with Libgdx using AndroLua(includes Lua and LuaJava). Now, I’ve searched a little bit on this topic and some people say it is advised not to use Lua with Libgdx(Android, specifically) because it can slow down the all thing.

Now, I ask you guys, does this integration really result in a slow performance, or is it just happens with native languages, such as C/C++?

I would like to hear from people who have already worked with AndroLua and Android NDK

Anybody?

I don’t think there are many people here that have worked with that. I’d go over to the LibGDX forums. If we can’t answer you with something about LibGDX, they certainly can.

Java has a built in JavaScript interpreter (Nashorn?) , try that. It worked perfectly for me.

Nashorn is hotspot…not android.

D’oh! Sorry, i somehow missed the “(Android, specifically)” part :confused: