Working on game concept

I decided that over a 12-day break (where I will have a lot of free time) I want to plan (not make) a multiplayer game. The idea I had was a game where players battle for claims and store/create resources for use in battle on the claim. The focus of the game would be the battles. Now I want this game to be multiplayer and have the players battle each other. However, I need some input on how to make it so players are close enough to battle each other rather than the AI (although the could) and still have enough room for players to expand.

Any thoughts would be appreciated,
CopyableCougar4

That’s a very interesting idea. Maybe have some sort of circular world where all the players start relatively near each other in the center, but they can still expand to the outer rims of the circle later on?

I’d 2nd what GreenLantern101 says, make it so that people are close together but not strong enough to initially attack each other and then let people build backwards and expand that way. Or you could make it the opposite so that people start far away from each other but the best resources are in the middle.