I’m not even sure if the thread title makes sense. But essentially, I’m trying to use a scheduled executor to execute an undefined method.
This is the pseudo class:
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
/**
* A simple worker thread. This should be used for things such as loading game assets,
* or constructing a new region for your game.. without putting the stress on the render Processor,
* or optional LogicThread.
*/
public class WorkerThread {
public WorkerThread(Method method) { // pseudo
ExecutorService executorService = Executors.newFixedThreadPool(1);
executorService.execute(new Runnable() {
public void run() {
method(); // pseudo
}
});
executorService.shutdown();
}
}
It’s part of an abstract lwjgl wrapper, which I’ve been working on for a little over a month now. And have a handful of followers who use it religiously to power their games. But I’ve never done anything like THIS specifically so I’m lost