Hi there, just finished my first android game:“Wood Games 3D”
Actually it started as a 3D-test using libgdx and android…and now it is more or less finished
(Eventhough I really had to force myself to keep going!) It is an athletic sports game in an outdoor setting.
7 disciplines like long jump, sprint, hurdles,middle distance,shooting… a daily online world championship (in changing disciplines) and
(on android) achiements and challenges.
I used [b]blender /b for creating the scene including hundrets of helper-objects e.g. for setting
the path. I tried to work as much as possible in blender using properties and mapping “Components” with this.
E.g. I have a mill with rotating wings. For that I only had to add a component-property with rotator and another
property telling the axis. All of this infos are exported by the irrlicht-exporter and imported by my own importer.
I had to write a scenegraph which is very very^n fragile (Good to have my good old jME2 by hand for gettting
some help:D) That really cost some nerves
Here how it looks in blender:
http://thomas.trocha.com/misc/blender.jpg
Well, I created the game for android and as web-version for which I actually rewrote the community-server for
leaderboards and the world championship. The android-version uses scoreloop for that (excluding Championship)
I also created a trailer in blender (and forced my friends to post them whereever they can :D).
Ok, have a look! And feel free to ask questions or give some suggestions.
Trailer:
Android-Market:
https://market.android.com/details?id=org.tt
The brand new Browser-Version: