Wolkenstein FPS

Hi,

my first person shooter developed with the jmonkeyengine is finally ready!

You can grab it here (53MB):

this version is jre 1.5 compliant
http://www.theglaringeye.de.vu

you need JRE 1.5!!!

Please see the readme.txt for more details…
I suggest to restart the game after you have played it, to get different skyboxes,terrains,textures and weapon sounds etc :slight_smile:
BTW: Let the enemy fighter defeat you :wink:

PS:
The game should work under WinXP.
I had some texture and sound problems under linux…and perhaps the performance is a little bad on older machines…
I must admit that I didn’t focus much on performance, but I wanted to get the game ready :slight_smile:

Enjoy!

Here are some screens:

http://vs8321.vserver4free.de/pics/screen1.jpg

http://vs8321.vserver4free.de/pics/screen7.jpg

http://vs8321.vserver4free.de/pics/screen8.jpg

http://vs8321.vserver4free.de/pics/screen2.jpg

http://vs8321.vserver4free.de/pics/screen3.jpg

The screenshots sure look sweet, but I’m getting “Could not find the main class. Program will exit.”.
I suppose it’s better to use -cp instead of -jar and add all the needed jars to the classpath.

hm you start the game by executing the start.bat file…
the game should work then

and you need JRE 1.5!!

I tested it here and it works fine
… the classpath is set in the manifest file of the game.jar file

Ah, 1.5 only, I missed that.
On my laptop it runs, but that’s about it. It looks very cool, but I get about (just guessing here) 5fps tops. I’ll give it another try at home.

Nice game, good looking graphics, cool sound! :wink:

Runs smoothly here at 1280x1024, 32bit (GeFX), except when the GC kicks in. Uses a lot of memory though, ~250Mb and got to ~350 at some point.

thank you guys,

yes it uses a lot of memory… because all the trees and objects are loaded into it at startup…

Got a black screen and then back to desktop.

Spec: AMD2200+, GeForce 6200, 512MB Ram, jre1.5.0_04

Ran pretty well on my system (40-120 FPS)

P4 3.2Ghz, Radeon X800 XT, 2 GB RAM

However I did notice that even with decent framerates, the game simulation speed seemed unstable. Not sure what would explain this. (I use FRAPS to monitor exact framerates).

The walking & firing rate are the biggest indicators of a change in simulation speed.

I also noticed an artifact on the trees that looks like your alpha test reference value is a touch too low. It is rendering ‘transparent’ parts of your leaves into the z buffer.

I also got a Bluescreen after running it the first time, not that it matters much, damn fine operating system that it is.

Looks nice, I like the sunshine bloom effect.

start.bat was “wrong” even in 2000, let alone 2005. Never use start.bat for a java program.

Put it in jars, upload it to JGF (link in SIG), and it will do the work of creating a webstart link for you, that will also neatly FIX this problem:

…webstart would have sorted that out automatically

…webstart honours the manifest classpath, so again this would be fine with webstart, and users wouldnt even have a chance of mucking it up :).

Same here :frowning:

Same here, black screen, and back to desktop :’(
// Gregof

Same here.

But was playable in WindowedMode

thank you guys!

hm if it crashes to desktop it has usually sth. to do with graphic drivers or an outdated JRE …
which version did you choose? the JRE 1.5 compliant version?
Is there anything in the debug.txt?
Did it work in window mode?

btw the game takes some time to load… and it is normal that you see a black screen then… you have to wait a bit…
I didn’t implement a loading bar yet…
On my notebook (1,5 Ghz, 512 MB Ram, 64 ATI Radeon it runs fine, but the loading time is about 40 secs :frowning:

I think I will also make a webstart version then… thx for the link blahblahblahh

yes I also have a bit different gameplay speed…

I’ll stick into it as soon as i have some time.

thx

Most likely not.

  • 5.9 drivers from ATi
  • JRE version 1.5.0_04-b05

When changing the start.bat from launching javaw to java:

console screenshot

You should redirect the out/err streams to files, so you can debug properly, instead of saying “update your drivers”.

thank you riven…

it seems it is openAL == sound problem… I also had this exception when develoing the game… they disappeared when I recompressed the sounds…
hm I searched the Jmonkeyengineforum and found this here:

http://www.jmonkeyengine.com/jmeforum/index.php?topic=1873.0

well i have no ideas what that could be…
I’ll ask in the jmonkeyengine forum…

What is you OS Riven? Win 2000?
But strange that it worked in window mode…

thx

Well it worked in windowed-mode :slight_smile: Now it crashes in both modes.

OS: WinXP

After having replaced both sound-files, it still throws the same exceptions

well, thank you…

then I don’t know what it is…

just asked about it in the jmonkeyforum…
hope that gets us a solution ;/

It’s always a good idea to make sound-exceptions non-fatal. Just catch them, do whatever you want with them, but don’t let them take down the whole game with them.

ok i’ll try to fix this also…