Wizards of Yore

Some questions/points:

  • how do you leave a castle or citadel?
  • are you supposed to be able to disbelieve every creature with a single cast of the spell?
  • when a citadel or castle is enveloped in a gooey blob it is unaffected. Is that expected?
  • creatures don’t try to walk around walls
  • strange things happen if you die and more than one enemy wizard is alive: once I got a message like “cannot attack own creature” every turn, and another time the game froze for about a minute before the remaining wizards played on as expected.

This is all on the applet version.

P.S. Love the game. :slight_smile:

You should be prompted at the start of your turn to leave the castle (if you’re in one). If not thats a bug.

Disbelieve any illusion yes.

Castle protect from gooey blob yep.

Creature path finding at the moment is just plain old run at the target, so absolutely correct.

Wierd bug in the AI. I’ll track it down.

Thanks for the feedback, I’ll get it updated asap. :slight_smile:

Kev

I hope it’s ok to use this thread for bug reporting. I got another one: on turn 2 I used Dark Power to kill all three enemy wizards. While the “Play again?” dialogue was open one of the dead (and invisible) wizards continued casting for several turns in the background.

Also, if a wizard is in a castle the AI won’t move creatures toward them. Maybe not a bug?

First turn, cast vengeance killing top right wizard:
Starting 4 player game. NEXT WIZARD Exception in thread "Thread-9" java.lang.NullPointerException at org.newdawn.chaos.game.ChaosSession.nextPhase(Unknown Source) at org.newdawn.chaos.game.ChaosSession.nextTurn(Unknown Source) at org.newdawn.chaos.ai.AIWizard.doCasting(Unknown Source) at org.newdawn.chaos.game.ChaosSession.update(Unknown Source) at org.newdawn.chaos.game.ChaosGame.update(Unknown Source) at org.newdawn.touchapi.applet.TouchApplet.gameLoop(Unknown Source) at org.newdawn.touchapi.applet.TouchApplet.access$200(Unknown Source) at org.newdawn.touchapi.applet.TouchApplet$1.run(Unknown Source)

No problem mate, thanks for the feedback.

Updated again with some fixes, and debug turned on.

  • Can now leave a castle
  • Monsters now path find around walls (hopefully)
  • AI has a fixed limit which should stop them going crazy
  • Dead wizards don’t move.

Kev

Never heard of this, but I really liked it. More spells!

Out of curiosity, how are you handling the Java Applet - to Android - to iPhone code conversion?

Doh! Nevermind, found it in another thread.