Wizards of Yore (second try)

I’m starting to implement story mode in Wizards now:

https://dl.dropboxusercontent.com/u/1668516/wizards/story2.png

Set frames of the game with a background story.

Cheers,

Kev

I’m starting to implement story mode in Wizards now:

https://dl.dropboxusercontent.com/u/1668516/wizards/story2.png

Set frames of the game with a background story.

Cheers,

Kev

Updated web and android with story mode and harsher AI - iOS Updates for both this and legends of yore just as soon as possible!

Cheers,

Kev

Updated web and android with story mode and harsher AI - iOS Updates for both this and legends of yore just as soon as possible!

Cheers,

Kev

Just because of you, I started to look around what LibGDX is exactly… And it seems to be very good shit! Performance is unbeatable, and the best, program it once and it works for every platform… Now I have to learn how to program with it… I always used ‘normal’ Java, have experience with OpenGL in C++, but still, LibGDX isn’t really the same…

Little question… If I put a bitmap, ArialOut.fnt and ArialOut_0.tga in the assets folder… It just works fine on desktop and android… Though if I start the html version, it starts complaining about ArialOut_0.tga, file doesn’t exist… Though I see it loads him before…

Log:
loaded data/ArialOut.fnt,2/6
loaded data/ArialOut_0.tga,3/6
loaded data/ArialOut_1.tga,4/6
loaded data/libgdx.png,5/6
loaded data/wizard.png,6/6
GwtApplication: exception: Couldn’t load image ‘data/ArialOut_0.tga’, file does not exist
Couldn’t load image ‘data/ArialOut_0.tga’, file does not exist

Any suggestions??? Great game, btw! Had fun playing it, just like Legends of Yore and your blockgame (your newest project) although the levels were too easy (maybe make a level editor for it :wink:

Just because of you, I started to look around what LibGDX is exactly… And it seems to be very good shit! Performance is unbeatable, and the best, program it once and it works for every platform… Now I have to learn how to program with it… I always used ‘normal’ Java, have experience with OpenGL in C++, but still, LibGDX isn’t really the same…

Little question… If I put a bitmap, ArialOut.fnt and ArialOut_0.tga in the assets folder… It just works fine on desktop and android… Though if I start the html version, it starts complaining about ArialOut_0.tga, file doesn’t exist… Though I see it loads him before…

Log:
loaded data/ArialOut.fnt,2/6
loaded data/ArialOut_0.tga,3/6
loaded data/ArialOut_1.tga,4/6
loaded data/libgdx.png,5/6
loaded data/wizard.png,6/6
GwtApplication: exception: Couldn’t load image ‘data/ArialOut_0.tga’, file does not exist
Couldn’t load image ‘data/ArialOut_0.tga’, file does not exist

Any suggestions??? Great game, btw! Had fun playing it, just like Legends of Yore and your blockgame (your newest project) although the levels were too easy (maybe make a level editor for it :wink:

I’d take a guess that the gwt backend doesn’t support TGAs. Use PNGs instead.

Cheers,

Kev

I’d take a guess that the gwt backend doesn’t support TGAs. Use PNGs instead.

Cheers,

Kev

Oh, well, thank you again :smiley:

Oh, well, thank you again :smiley: