Ah got it, cheers for the bug report.
Kev
Ah got it, cheers for the bug report.
Kev
New version (26):
The game is playable online as an Applet
It’s also available for Android handsets (only support for 320x480 res).
In this version:
Control changes:
Next on the list is:
As always, feedback appreciated. The two quests are completeable and are the beginning of a more epic story.
Kev
works nice, no more antialiase problem
[quote]Trying to think of more features that fit into the dungeon style as it is. Anyone got any ideas?
[/quote]
maybe : ghosts and secret traps+doors
[quote]- Add some control to allow moving the view around a bit (only the range of the selected character?) Has to work on android aswell as on applet.
[/quote]
this one is requiered as when actors are far away it it sometime not really fun
just for fancy but it may be also cool to have little animation when fighting or being figthed as sword kick monster kick, this is sometime looking a little too “coolness”, and maybe multiplayer
Ending up using this as a dev log, hope thats ok…
Did a bit of art work tonight. Yore is going to have over arching story line that allows the player to be lead through the tree of quests. As such it needs an game world map:
http://dl.dropbox.com/u/1668516/screenshots/map.png
Not terribly happy with it, but it probably works for now.
Kev
I’m without internet at home so progress has been slowed slightly. I’ve moved toward import quests from the classic board game “HeroQuest” and using these as a basis for the story. With this in mind there’s an extra tool I’m writing at the moment that lets me view the imported quest maps and fill in the missing details.
http://www.custard.org/~avatar/bob/tool1.png
The net effect is that they will be more quests but shorter ones, more story. I’m adding skills as I go so there should be strategy in the next release.
However, the first set of quests will all be in Fairmill so there isn’t a need to travel around the map yet.
As I’m typing this I’m wondering if it’s for anyone except as a motivation tool for me. Apologies if this is just noise.
Kev
Will it have monsters that suspiciously don’t move but definitely aren’t standing behind a hidden pit trap?
Oh my yes! Well not really, I’ll be having monsters able to side step pit traps (and spear, rock fall etc).
Kev
Very nice, no bugs here (IE, Vista).
It could maybe do with a bit more feedback when a character’s turn ends (e.g., greying-out their face, automatically selecting another character, highlighting the “End Turn” button when there are no more characters to move). Also, when a character dies they shouldn’t stay selected (a living character should automatically be selected instead).
The text messages at the bottom of the screen could disappear when they stop being relevant. I don’t want to know how much damage I did to an Orc from two rooms back.
You could add a bit of tension by making more things happen between player turns. E.g., wandering monsters show up unexpectedly; hidden monsters jump out from their hiding places; fire wall traps change position; sounds of doors opening or monsters moving around in other rooms. Or maybe if the quest has a time limit, you see the remaining number of turns count down.
Apart from that, hurry up and add some spells! ;D
No problem as long as you make it clear when you’ve uploaded a new version for people to play, not just a minor update.
Cheers,
Simon
This looks like a very promising RPG.
I like the artwork very much along with the game play style.
I am just curious, is your networking blog post referring to this game? cause it says yore, but it says it is an rts?
Yore is a fantasy world which I use for games. There’s be runes of yore, tales of yore, vale of yore and more recently just yore.
Kev
Hello,
I’ve tested this game on my htc hero phone. It worked fine. In general the game looks nice and polished, but there are few things I do not like:
-it is turn based so exploring the dungeon is a bit annoying(you do a few steps, end turn, do a few steps end turn etc).I would prefer to be able to walk without any limitations(of action points) until I find an enemy and only then play in turn based mode ;).
-it would be nice if you could select entire party and move the group instead of moving just one unit at time.
Btw you could also edit the fist post and always put there the most recent version of the game(i took the game from there first time, installed it and then It turned out its an old version…).
Bye
Hi,
May I ask if this game is done using Slick2d?
Nope, Java2D.
Kev
It’s a nice game. The graphics are good. The colors work well together.
I think though when a character hits a monster for example there should be some kind of animations on the monster and the character. It would also make it more clear for the player what is going on. Overall more animations would be nice.
And maybe some information about how powerful a weapon for example is? Like Attack-info.