I have started to work with my physics-based space combat game again.
http://www.springworldgames.com/springcombat/gameimages/screenshot_1.jpg
http://www.springworldgames.com/springcombat/gameimages/screenshot_2.jpg
http://www.springworldgames.com/springcombat/gameimages/screenshot_3.jpg
Here are some videos (most recent first):
Cool battle
Ship configuration and battle
Ship hull textures
Ramming test
Procedural ship hull tester
Planned features:
- Evolve you own ship (and friendly bot) by buying new segments, weapons etc.
- Generative/reactive music
- Procedural levels and ships
It is currently rendered using Java2D. My plan is to keep the renderer/sound/music separate so I can simply make LWJGL, GWT (webGL and pure canvas), Android variants as well. I will however make the first game an Applet/Java application with Java2D.