Hi.
I heard that whole fixed function pipe line is removed since OpenGL3.1
I have a few questions about that news.
??? Does this mean that most people don’t use the fixed functions but instead they prefer the shading?
Or both of OpenGL 3.x and OpenGL 2.x will be steadily maintained for being used in the different domain?
??? If the graphics driver supports ≥ Opengl 3.1, programs written in fixed functions can’t be executed?
Thank you.
Junyeong