Wilderness To Home

Thats a good thing!
About that “brown again” some days ago: there is a brown strip between the blue water and the bright yellow sand. Why?

Because that is how rendering works. I could ‘fix’ it, but it would only introduce a bunch of new bugs… I mean, there is no good fix. And this isn’t really that big of a deal. Every tile that connects to different tile type will have a ‘dirt’ strip in between, because there is really no other way to make it look nice.

If I was to start rendering strips based on connecting tile, that would make load of new bugs, which would look lot worse…

“It’s not a bug, it’s a feature” - Elysian Shodows

:smiley:

you would only need a couple of different colored strips. maybe even an edge for grass tiles and and edge for water tiles would cover most cases, and anything else could be a generic/brown edge.

rings any bells? :stuck_out_tongue:

the first version of the game had what you’re describing. To me, it didn’t look good. It was also way slower than current rendering method…

These sprites/textures are beautiful. :smiley: That is all.

I would probably keep it down on the Add Noise filter, though. That’s a habit to always avoid doing.

  • Jev