Wut
Is that troll language?
Wut
Is that troll language?
Why is the border from the sand to the water brown again?
Haha I don’t know how to find errors. I’ll open it up in terminal, but if it doesnt spew out an error message I’m useless.
@opiop
Its my special brain powered encryption.
You place fingers on random letters and type as if you were typing real text, but without moving your fingers, or sometihng like that.
@Drenius
Should it be darker/bluer or what? I changed only water color.
@Jacob
What does System.getProperty(“os.name”); say on Mac?
EDIT-----------------
mac native folder name is off. you can manually change it to ‘mac’ from ‘macosx’ or wait till I upload newer file.
EDIT----------------------------
I found a huge bug, don’t know how I didn’t notice it sooner. If you say pick up flint, and open right click box when you’re already running to pick it up, you can pick up 2 flints from 1 flint on the ground.
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.UnsatisfiedLinkError: Can't load library: /Users/iBGEnt/Desktop/WTH 0.20/nat\mac/liblwjgl.dylib
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1846)
at java.lang.Runtime.load0(Runtime.java:795)
at java.lang.System.load(System.java:1061)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at com.cig.survival.WildernessToHome.makeWindow(WildernessToHome.java:101)
at com.cig.survival.WildernessToHome.<init>(WildernessToHome.java:34)
at com.cig.survival.WildernessToHome.main(WildernessToHome.java:122)
... 5 more
Sorry to say but, you have a lot of errors for mac. :-\
EDIT: Changing the native’s folder name for macosx does not fix the problem. Or maybe it fixes one of the problems shown above.
Can't load library: /Users/iBGEnt/Desktop/WTH 0.20/nat\mac/liblwjgl.dylib
^
|
+1, but works on windows
Uhmmmmmm please work now
plis plis
Uploaded new file.
So can some mac user test the new file to see if it works?
I’d love to, could u link the file in the next post?
0.2 version in the main post. I reuploaded the file, so even the link doesn’t change, because that’s how mediafire handles files.
oh ok thank you
Works great! I love it! I still don’t understand why the screen goes black and then you die.
Need to add some sounds to that.
The idea is that you die when the night comes if you don’t have a light source.
EDIT--------------------------------------
you can make a torch by combining flintstone with stick. Then you equip the torch with E.
can you limit the frame rate? its making my laptop too hot.
v-sync = true : 160 fps, 160 ups.
v-sync = false: 160 fps, 60 ups .
I think I fixed it(0.20 in the main post). Since my monitor is only capable of 60hz, didn’t notice this issue up until now.
Thats better. The v-sync option doesnt make any difference now, maybe you dont need that option.
I find it becomes night well before Ive worked out how to get a fire going. Would it be better if the things in the dark killed you, rather than the darkness itself? Then you could make the first 2 nights be moonlit with no threat of death, then after that a dark stormy night where you really need to be prepared.
You need vsync.
Even if it doesn’t affect fps/ups, without it i get screen tearing.
I mean you dont need the option to turn it on or off.