Oh I didn’t mean to belittle your position, only stating that there are other people out there who, from a business perspective, are trying to address the issue a different way. From their perspective there is money to be made if clear compelling content can be provided and viable tools can be produced to help more novice programmers build games.
I will let them know. Unfortunately I don’t yet control the future of that particular endeavor I just know people who knew people who had a plan that could use LWJGL. I’d talked to you about it before… they were already working on something similar but they were still at the ‘planning’ phases of the rendering pipeline and what I had given them basically wrapped the AWT component paint (and I’m sure they’ve already created their own rendering component that does the same) so they could build their own tools.