The monthly WIP screenshot thread, various youtube videos (Including one from 5 years ago released by jMonkeyEngine themselves), all have examples of sub-60 fps games that aren’t exactly high fidelity.
Is this a problem with the engine itself, really poor programming practices, or is it that half the people using it seem to have awful hardware?
On a related note - how is LibGDX’s 3d support now days? I tried going through their showcase again but it’s almost exclusively really bad 2d mobile games.