Hello there
I just get a white Screen for every JOGL-Program I try, even the Demos.
The Error is the same for all Programs I try:
On the first start, my resolution is changed and I see only the left half of my Desktop, streched to the double size.
The mouse behaves like it is in the original resolution, so I can’t click on button I am pointing to, but instead clicking anything, that is at the double x-coord.
The opened window remains white, but it does not seem to hang, since it responses to key-input.
On the second start, the Desktop does not resize, but it gets blury. Despite of that, it’s the same: White screen.
I ran the Gears-Demo with the original jars and the jars from http://www.geocities.com/groundskeeperwiley. Same problem. Heres the debug-output:
Gears-Demo with original jogl.jar:
CANVAS GL IS: net.java.games.jogl.impl.windows.WindowsGLImpl
CANVAS GLU IS: net.java.games.jogl.impl.GLUImpl
INIT GL IS: net.java.games.jogl.impl.windows.WindowsGLImpl
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5900XT/AGP/SSE/3DNOW!
GL_VERSION: 1.5.1
glLoadTransposeMatrixfARB() supported: true
Gears-Demo with modified jogl.jar:
CANVAS GL IS: net.java.games.jogl.impl.windows.WindowsGLImpl
CANVAS GLU IS: net.java.games.jogl.impl.GLUImpl
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_sha
der_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_v
ertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_E
XT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_te
xture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_co
py_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_sten
cil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL
_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL
_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_tex
ture WGL_NV_render_texture_rectangle
null
Current thread: Thread[Thread-2,5,main]
DummyGL is not null
DC: -486472171
RC: 65536
WGLC Current
wglChoosePixelFormatARB: 1768070400
wglGetPixelFormatAttribivARB: 1768070304
haveWGLChoosePixelFormatARB is true
wglChoosePixelFormat
Current DC: -486472171
Current RC: 65536
Current Thread: Thread[Thread-2,5,main]
wglChoosePixelFormatARB == true
INIT GL IS: net.java.games.jogl.impl.windows.WindowsGLImpl
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5900XT/AGP/SSE/3DNOW!
GL_VERSION: 1.5.1
glLoadTransposeMatrixfARB() supported: true
Exception in thread "Thread-2" net.java.games.jogl.GLException: Error swapping buffers
at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.swapBuffers(WindowsOnscreenGLContext.java:140)
at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:292)
at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:208)
at net.java.games.jogl.GLCanvas.display(GLCanvas.java:75)
at net.java.games.jogl.Animator$1.run(Animator.java:107)
at java.lang.Thread.run(Thread.java:595)
Exception in thread "AWT-EventQueue-0" net.java.games.jogl.GLException: Error swapping buffers
at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.swapBuffers(WindowsOnscreenGLContext.java:140)
at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:292)
at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:208)
at net.java.games.jogl.GLCanvas.display(GLCanvas.java:75)
at net.java.games.jogl.GLCanvas.paint(GLCanvas.java:82)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:248)
at sun.awt.RepaintArea.paint(RepaintArea.java:224)
I am running this on a Desktop-PC:
[]Athlon XP 2600+
[]GeForce FX 5900 XT
[]ForceWare 61.76 (from July 20)
[]Microsoft Windows XP
[*]Java 1.5b2 (1.4.X did not work either)
The dumps are with -DATI_WORKAROUND=false, but the error stays the same with this flag set or unset…
Also -Dsun.java2d.noddraw=true doesn’t help…
Any help/ideas are aprechiated
c-ya cylab