I need a physics engine for my first full game but I don’t know which one to choose. The ideal engine doesn’t have to be very sophisticated, in fact I would prefer a simple one that I can get started with quickly. Major pluses would be documentation or examples/tutorials on the web, small jar size and speed over accuracy.
I looked at JOODE but there were no documentation or docs and it looked a bit incomplete and possibly buggy (I don’t know why but I wasn’t filled with confidence by what was on its website).
Any suggestions?
P.S. - The game is a top down sports sim so i need 3 dimensions and I’ll be dealing mainly with a sphere