Hi all.
I’m trying to pick up OpenGL, and ended up reading these forums.
I have a little experience with D3D from before, but OpenGL seems to be the way to go using Java, which I’m a lot more comfortable with than icky C++…
Thing is, I’m having a hard time picking a library. There’s j3d, jogl, lwjgl, gl4java, +++…
Ideally, I’d like to do immediate mode, active, rendering. No sluggish, inflexible scenegraph stuff.
In case I have no idea what I’m saying; something like this:
while (renderingThread != null) {
positionCamera();
drawStuff();
flipDrawingSurface();
}
…but if that isn’t how it works here in GL-land, I guess I’ll have to adjust.
I don’t need a lot for starters - just a full-screen triple-buffered display that will let me draw a few indexed primitives. I imagine I’ll be looking for full extension-support and decent performance in a while, though.
Any feedback appreciated. Sorry if this is OT - not really about jogl, I guess.