Where would one start if they were designing a game from the ground up? I’m just trying to get a small kick-start for something that could possibly turn into a very large project. For example if I’m working on a small scale 2D MMORPG such as the Diablo series, would one start with the environment first, then work their way up to the items, and individual players? Could I design what i need to make single player work, and focus on the network connectivity aspect later?
~Best