Greetings, everyone! I have a couple of questions and would be grateful if you helped me.
What I have knowledge of:
- I am pretty ok with java (not with graphics though) and am familiar with creating huge projects.
- no knowlege on graphics or drawing.
What I would like to be able to do:
- a 2d isometric(or similar, like oblique projection) turn-based game. Art-wise, I would love to make something similar to, say, Ultima VI\VII.
What I have tried\looked through:
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For the past years I have been writing a text-based game, which is still fun but I thought I could aim a bit higher.
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I tried drawing. It was bad. But since this project is only for my personal fun and experimenting with turn-based rpg mechanics, it shouldn’t be a problem, I hope. I intend to spend several months learning the drawing basics if it is necessary.
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Looked at various free game engines, Unity in particular. The major issue i ran into while messing around with it is that I feel having less control over the project - because not everything is written by me. That’s why I am a little bit opposed to using libraries\engines, I just need to know how everything works.
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Lots of very helpful topics on forums, including yours, like this one: http://www.java-gaming.org/index.php?topic=22023.0
Relevant questions to all the knowledgeable folk here:
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Art design perspective: since i am not an artist, what will be your recommendations considering my situation? Should I improve my drawing skills? Personally, I think it would be better to just use some placeholder graphics for the first months to get myself familiar with how everything works together.
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Art design implementation perspective: the core question: where to start? It’s just there’s sooo many things out there. I’ve read about tiles, sprites, animations, etc. but I am not sure if i need all that. I believe there’s too much information to try to find it in forum posts\tutorials, and I will have to find a book meeting my needs. But which one?
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General perspective: what in general do you think about my case? Should I just not bother with it since I am not an artist? I am almost sure the author of KotC (Knights ofthe Chalice) did both the programming and the design part himself. Since the art design and perspective projection resembles the Ultima games, that’s the thing I am inspired by (graphically).
Thanks!
I am Russian, so some questions might sound unnatural, language-wise, or make no sense at all. My apologies in advance.