Ok, I managed with lots of sweat and hairpulling to render a Terrain and write an importer and load a textured MDL-Model
only using only LWJGL funtionality, and walk aroundin that.
But when it comes to stuff like calculating vertexnormal, loading animation in the MDL
and generally making a well performing rendering it kind of goeas over my head (or better is technical stuff Im not familiar nor
too interested in)
What do you guys suggest should I jump onto.
Some 3D Engine solution that takes me by the hand, but leaves me enough freedom to alter some low-level functions
in case I need a specific solution.
Is JMonkey a goog place to go,
or Andor3D or Jake3D … ?
What I basically need is a sandbox wich handles model loading and rendering or me, plus setting up all the common
features to present the scene, but deas not limit me into some arbitrary entity system or specific gamesolution.
Something not too bloated too (Not with 30 specific archives for subfunctionaleties)