Hello fellows,
I’ve been studying OpenGL and game programming for about a year now. I’ve also on this time created a pretty decent game engine. As I want to participate in the next Ludum Dare (and deploy to the web) I decided to start on writing a GWT/WebGL backend for my engine. But now I’m thinking that I may just be reinventing the wheel a little too much. LibGDX has everything my engine has, and even more. The only thing that is holding me back from LibGDX is my ego (I really like writing my own code). Should I stop now and just use LibGDX and actually make some games?
Thanks in advance,
Simn