What's the status of the JSR?

[quote]Answer: If I told you I’d have to kill you.

Seriosuly though, it is going through some changes along with the rest of our game effort at Sun but Im pretty positive thatt he results will actually be closer to what many of you have said you wanted (and yes we have been listening even if we don’t say anythign in response.)

I can say that I honestly feel Sun is more behind our effort, and you
game developers, then ever before. AND that all will be revealed at JavaOne.

JK
[/quote]
I look forwad to hearing the details

Note that the JGP Whitepaper doesn’t really say anything useful outside of what anyone who has done anything with MIDP already knew/suspected. It would be more useful to know how much of this is blocks and how much of this is just take it or leave it profile.

The average J2ME application (and this looks like CVM J2ME country to me) has a configuration, a profile, and optional APIs. I myself am already headed down this road for ‘other things’ and it looks like Sun is being taken down that path based on the immense popularity of MIDP development with Java and the strength of the industry pushing for doing 3D on cell phones and small devices (which immediately throws Java3D out the door).

Don’t know if the Sun folks can/will respond, but I think that the API we will eventually see will be a lot closer to MIDP2.0 than it will be to Java3D. And if it doesn’t - shame on them for missing the boat again :slight_smile:

I’m especially keen to see J2ME CLDC profile with LWJGL running OpenGL ES. Then you’d be talking seriously useful. Especially if something similar made it onto Windows too.

Regarding LWJGL and input btw Gregory - I’ve realised we have no way to query the keyboard to ask what keys are actually available. We should implement it.

Cas :slight_smile:

GetKeys() returns a packed array of 128 keys that are down - that’s all it does and that’s all the OSX port supports.