And so? what does that prove?
I don’t think it is, in anyway, tied specifically to Sony. With the release of the PS2, Sony had developers on their back saying the API for the emotion engine was very difficult to use. As it stands today a developer has to write DirectX for the X-box, OpenGL for the GameCube and the whatever graphics API the emotion engine uses.
Console designers no longer get exclusive games by attempting to vendor lock a game, they get them by signing deals with the developers (or having their own in house developers). I think Sony will be moving towards an open standard to allow developers to both transfer their skills and to allow an easy porting to their console.
Microsoft is working aggressivly , to integrate DirectX and .Net
C# is very viable option for game developement then.
but here we can only pray that JSR 134 ever meterialzed… in my life time I guess
Once again, is this JSR alive?
And even if it were alive - what does it do for you?
What use is it to you, as a game developer?
Cas
[quote]And even if it were alive - what does it do for you?
What use is it to you, as a game developer?
Cas
[/quote]
What does it do for me? I have no idea, that’s the whole point. I’ve never seen even a white paper for it.
All I can do right now is point you to the whitepaper for the JSR. Get it here:
This paper, released last GDC, outlined the functionality of the JGP when we first started this. That’s all I can say about it at this point. I know this lack of communication is frustrating, but we are trying to work through it. I’ll keep everyone here posted.
-SG
Some thoughts after attending the GDC:
- Sun appears to be working with Zona (http://www.zona.zom)
- Zona is planning out issuing their own game related JSR near years end though it appears to be only network specific.
- Java (and Sun) itself had zero presence at the GDC (outside of mobile devices)
Another potentially unrelated tidbit:
- JavaOne did not accept a number of papers regarding high performance gaming on Java
Disclaimer: my goal is to get information out and not to create rumors.
probably OT, but gotta toss in my $0.02…
There was definitely Java presence at the GDC, though not as much as I would have liked.
There was a full-day “tutorial” on using Java for Gaming at the GDC, put on by the guys from Full Sail. Really excellent stuff. It started with using JNI and got more hardcore from there, so this was not a class on learning Java, but a class on really using it to create commercial games. Both strengths and limitations were discussed in great detail.
Jeff was there, and gave lots of helpful insights into some of the nitty-gritty internal details. Shawn Kendall was one of the presenters, and showed a cel-shader :o and some other cool graphics techniques, some of which are currently only accessible through JNI until J3D v1.4 (e.g. bumpmapping). The cel-shader was 100% Java, tho.
There were a bunch of people attending that session before lunch, and a bunch more afterwards, so people were definitely leaving other sessions and coming to see the Java stuff.
Sun was also at the show, but not with a visible presence – just a breakout room. But they were definitely doing some wheeling and dealing, including Zona. Zona apparently has a Java API that is in alpha, and just waiting for a customer who wants it productionalized.
I have also heard that the gaming track at JavaOne is going through some turmoil, but hopefully Chris will let us all know when it’s settled – right, Chris?
Bugger, I was kind of hoping we’d get a bit noticed at GDC :-/ Chaz took the day off work specially to get the website together at an hours’ notice too. And he’s even skinter than me.
Cas
We are working on the Games track and will update you as we get closer to J1. Cas, showed it as much as I could, just no formal “booth” to display the game.
Brad, game looks great! Need to figure out what to do next…
-SG
Well it’s not all gloom - we’ve had 1,000 unique visitors in just the 7 days since GDC to shavenpuppy.com! Which is three times what I normally get in a whole month.
Cas
speaking of which, I hate it when only the www… version of adresses works, not just straight up shavenpuppy.com.
- elias
Not much I can do about that right now, it’s my useless hosting company (Telenor I think they’re called now).
Cas
Answer: If I told you I’d have to kill you.
Seriosuly though, it is going through some changes along with the rest of our game effort at Sun but Im pretty positive thatt he results will actually be closer to what many of you have said you wanted (and yes we have been listening even if we don’t say anythign in response.)
I can say that I honestly feel Sun is more behind our effort, and you
game developers, then ever before. AND that all will be revealed at JavaOne.
JK
ARGH! You tease! TWO WHOLE MONTHS!!!
Why all that kind of suspence?
I have a yellow paper.
What is JSR
Hey, this JGP profile / proposal thing needs a “multimedia timer” API, since Java doesn’t have one already!
See:
http://developer.java.sun.com/developer/bugParade/bugs/4478186.html
this is important !!