Well you know:
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Setting up full screen
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Quering and allocating the right buffers (after setting full screen)
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Setting up the events to dismiss all those swing and awt unnecessary stuff
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building the right class and callback methods and swap buffers at the right times
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setting up the right game cycle:
setup, (read input, process input, render and swap buffer)*, cleanup and exit
Any idea on the best way to do this ?