Both API implementations allow you to draw fonts with a single command.
The question is which one has the best performance?
Both API implementations allow you to draw fonts with a single command.
The question is which one has the best performance?
JOGL does fonts??
Cas 
Not last time I looked at it. Its a bit outside of its scope isn’t it?
GLU libs?
What a strage thing to compare.
No one uses the GLU libs in their games. It’s nice to have when your debuging and you want an easy way to show text on the screen.
I guess GLU performance is bad as it don’t use textures. Don’t know how Java2D does it so it’s hard to compare. Do a benchmark if your interested.