I wanted to take a survey of the field and get an idea of which technologies people who are actually building games are using. I’m only referring to relatively ‘high-level’ APIs here. (multiple choice)
I’ve used Java2D/awt (the fullscreen way) to make a plataformer (ala Megaman).
I want to port it to OpenGL(LWJGL), but I’ve not found a good tutorial for 2d in 3d… a simple demo of tiling coul help…
You should have put AWT/none as an answer; thats what I’ve used till now and I can’t respond to the poll without skewing the result toward java2d.
Jogl + Swing, with Joal and JInput as soon as I can justifiy spending the time to add them.
AWT and Java2D are heavily intermingled; you might find it’s using some Java2D under the hood. So just check Java2D and we’ll assume that it means one and the same.
Cas
I’m currently using LWJGL to develop the engine that will support my first couple of indie titles. I’m developing the engine under a BSD license - and it’s currently awaiting approval for hosting at java.net (just need 2 more +1 votes - hint, hint).
Hi,
I’m using jogl and I’m interested in joal and jinput, but had not time to check them out sofar.