Hi,
I’m involved in starting up a Bachelors Degree in Game Design for Middlesex University, London which will begin this September.
Firstly, this is not just a video/computer/electronic game focussed course – we 've got lectures in card games, board games, D&D style role playing … everything from Tiddlywinks to Tetris.
But, it’s my job to provide support for students who want to make computer games.
So I plan to make a comprehensive CD of all the tools a student would need to make a solid prototype for an original game. And coz I’d like to push the OSS/Java agenda I thought I’d ask you lot for recommendations for not just tools but also example games that I can freely copy and pass around to the students.
Obviously x-platform tools are better and good documentation is a must.
So far I can think of (and other threads have suggested) the obvious things:
IDEs – Eclipse / NetBeans / jEdit
Graphics – The Gimp
Sound – Audacity
Libs – jogl, joal, jinput, LWJGL, SPGL, Xith3D, SDL, Java Monkey Engine
Games – Gundan, TuxRacer, ?
Game Programming (fre)e-Books – ?
Docs
What do you think a student starting Java Game Development from scratch should have?
THX
JC