HLSL? ARB? Cg? GLSL?
Whats the scoop with Xith3d? I take it GLSL is atad new
to be messing with for somthing in the next few weeks?
HLSL is for DirectX so thats out?
Cg only runs on nVidia cards- or am i wrong there?
So leaves us with ARB ?
HLSL? ARB? Cg? GLSL?
Whats the scoop with Xith3d? I take it GLSL is atad new
to be messing with for somthing in the next few weeks?
HLSL is for DirectX so thats out?
Cg only runs on nVidia cards- or am i wrong there?
So leaves us with ARB ?
We should support all of them ;D via an ornate plugin system thats intended to support future additions but infact just prevents anyone ever adding anything! 
Kev
Hi,
[quote]HLSL? ARB? Cg? GLSL?
[/quote]
GLSL. There was a poll of the community - you can take a look back in the forums.
[quote]I take it GLSL is atad new
to be messing with for somthing in the next few weeks?
[/quote]
GLSL is on the way. I already made some tests with it, and now it is a question of nice and clear parameter separation, especially for array parameters. But, to be realistic, don’t expect it earlier than in 2-3 weeks.
[quote]HLSL is for DirectX so thats out?
[/quote]
Yes. I do not know any HLSL implementation for OpenGL.
[quote]Cg only runs on nVidia cards- or am i wrong there?
[/quote]
Sould be working everywhere where ARB__program supported, but in practice, on the ATI there are some pbs.
Yuri
Yuri
GLSL would be rocking
- ive read up on some of that
jazz and it looks alot nicer then ARB.
nice one.
Hello Yuri
any news on the GLSL support?
This would be a great feature to use in a future project I’m currently planning…
Let me know if you need help and /or there’s already existing work that needs to be improved.
cheers,
eph!
+1