what opengl version is lwjgl?

I noticed that no MAX_TEXTURE_UNITS exists but MAX_TEXTURE_UNITS_ARB does, even though multitexturing was added to opengl core in version 1.3. What version(s) of opengl is lwjgl supporting?

  • elias

afaik 1.4.
it seems that an extension was missed, will be added soon.

Yeah, that’s Niels’ job, he’s in charge of extensions ;D

Cas :slight_smile:

GL_BGRA needs to be added too, I think (GL_BGRA_EXT exists).

  • elias

Will Matrix have operations like rotate, scale etc. or is it up the game to implement them?

And color4fv is missing too…

Hope I’m not too annoying posting small lwjgl glitches here…

  • elias

[quote] Hope I’m not too annoying posting small lwjgl glitches here…
[/quote]
Glitches, where? ::slight_smile:

I’d argue that stuff that need not be discussed shouldn’t be posted on the discussion board :wink:

send a mail to the mailing list, create a bug report in the tracking system or better yet, fix it ;D

I suppose we should add rotate and scale to the Matrix classes.

(I left out a few fv methods coz I couldn’t be bothered with them. I noticed you’ve added them again :slight_smile: )

Cas :slight_smile: