What Nehe tutorials...

Regarding the particle systems - note that PointShader (rendering peer for PointAttributes) is not implemented for a moment in Xith3D - I have this on a list…

Yuri

It’s alright; I only need TriangleStripArray, BLEND_SRC_ALPHA, and BLEND_ONE :slight_smile:

Love to see either the cell shading or particle system tutorials ported. DO you know if you can do the particle system using point sprites?

[quote]note that PointShader (rendering peer for PointAttributes) is not implemented for a moment in Xith3D
[/quote]
Or is this a no?

I’d be interested to see how Xith handles particles, I don’t think i’ve seen much in that area except the single one in the magicosm shot.

I’m feeling inspired by viewtiful joe to have another crack at cel shading myself ;D

[quote]Or is this a no?
[/quote]
For a moment, this is a no. But if you really need this and will make some tutorial utilizing this functionality, I’ll make it top prio and implement PointShader nearest days, because of I planned to do this anyway - earlier of later.

Yuri

Also, the collision detection tutorial would be really cool.

/me awaits the weekend…

bumpy dee bumpy dee bump ;D

http://www.realityflux.com/abba/celshading.jpg

Coming soon :stuck_out_tongue:
/me is being too lazy to implement the final touch: keyboard controls… :stuck_out_tongue:

cool guitar music playing in the background Tada ;D
Nehe Lesson 37 Java3D port
Nehe Lesson 37 Xith3D port
Nehe Lesson 37 JoGL port

This is a good opportunity to get an idea how Xith3D fairs against Java3D performance wise.
Next: Particle system :stuck_out_tongue:
PS: Had to cheat to get some sorta colored background working in the Xith3D port :’(

If someone wants to run the Xith3D port under Linux, change the path in Lesson37.java to “Data/Model.txt” (case sensitive). Besides this small change, it runs. :slight_smile:

[quote]If someone wants to run the Xith3D port under Linux, change the path in Lesson37.java to “Data/Model.txt” (case sensitive). Besides this small change, it runs. :slight_smile:
[/quote]
The evil Linux…
My boss, Bmyers also pointed out that some of my work wouldn’t run on his linux machine unless few Upper/Lower case things were modified… ::slight_smile:
Fixed now :slight_smile:

[quote]I’d be interested to see how Xith handles particles
[/quote]
VERY poorly >:(

We haven’t had any problems with our particle system. What is the root of your performance issues with particles Java Cool Dude?

It’s fixed now, it was all my “faulty” code from the beginning ;D
Can’t post any code though, it’s going straight to Galactic Village :stuck_out_tongue:

Say hi to Brad for me!

waves

Will do ;D

http://www.realityflux.com/abba/particles.jpg

Not too chubby knowing that the source emits about 2000 polygons all alpha blended :P.
PS: That’s not Nehe’s, the code is all my own work ;D

very pretty :slight_smile:

[quote]Regarding the particle systems - note that PointShader (rendering peer for PointAttributes) is not implemented for a moment in Xith3D - I have this on a list…
[/quote]
Ah, does this explain why my PointArrays always render as single pixels - no matter what PointAttributes(5.0f, false) I set to their geometry’s appearance…?

I think yes.

PointAttributes node and shader is on high priority list, but Background node for color and image bg goes before it.

Yuri

[quote]I think yes.

PointAttributes node and shader is on high priority list, but Background node for color and image bg goes before it.
[/quote]
Thanks for the info. Then I know that I didn’t feed the PointAttributes in a wrong way to Xith3d. Good to know, because as a Xith3d newbie I’ve still to learn so much and usually it’s the user who does use an API call in a wrong way. :slight_smile: