What modelling tools are you using?

I was just wondering which tools you jogl people use to create models, i.e. the bloodsucking vampire horse with eight eyes.

Is it milkshape, blender, or maybe 3dmax? Or do you make your own little tool for it?

And please add in the advantages/dis about the tools. Ive got to admit that I am on the look out for such a tool and dont wanna go the wrong(dark) path…or something ::slight_smile:

I’ve been looking for a good modeller too for ages now. The one I like the best is Milkshape because it’s clean and simple, and does nearly everything you might need. Only major problem is it’s not free (shareware 30 day trial).

Other free modellers to look for are

Art of Illusion - written in Java, open-source, but quite hard to use, slow, and no real “undo”.

OpenFX - haven’t tried it much, but found it very awkward.

Blender - similar to OpenFX, but many more unnecessary features. Also the most non-standard non-intuitive interface (and hot-keys) you could possibly imagine (if you’re a Windows user).

3D Canvas - quite swish, but no export to the needed file formats.

Wings 3D - not bad, but didn’t like the interface.

I also tried out a few of the professional packages such as Maya, 3Dsmax, and Lightwave but found them all way too cluttered with unnecessary animation and rendering features - I just want a simple modeller that can make game models and set up skeletal animations! Anway, I’d recommend trying and learning Milkshape first, and possibly buying it if you can’t find anything else that suits you after the trial’s run out. The truth of the matter is that there’s no really acceptable, free modeller for amateur game writers out there yet.

I’m currently trying to develop a free, open-source modeller in Java that will hopefully reach at least Milkshape standard. I have some very novel and cool features that I’d like it to implement. I could definitely do with some help, though, so if anyone’s interested, I’d be very grateful if they could e-mail me at dickyrubbish_nospam@hotmail.com (remove _nospam).