i’m working on some specialized versions (very slow) of JOGL renderer utilizing things like custom antialiasing and motion blur, and i need some kind of scenegraph to manage my geometry, etc.
i’ve looked around, and seen that JOGL support or mac os x support is up or down from system to system (i.e. xith, jme, etc.).
is it feasible to utilize J3D with out having it actually render the scene?
i noticed that it will not compile for my platform (os x), but mac os x does support 1.3.2. which would give me scenegraph and some basic utils (no shaders, etc.).
has anyone tried this approach? i noticed a thread called renderer design but it’s over three years old… a lot can happen in three years. lol.
thanks in advance for any help