I need some advise in this area. I can create a background for a 3d world that looks very nice with a sphere wrapped with background picture. The texture only has to tile on the horizontal and after applying a photoshop filter that does a distortion for polar coordinates it works pretty well.
However I dont know the advantages of other methods. I know that a cube can be used instead with 6 tiling pictures but do we have to apply any distortion filter to the textures to make them look seamless not like a cube ?
What about if we use a cylinder for the background 3d object ? What are the advantages ?
Another thing im trying to simulate a day/night cycle like in Morrowind, with the sun moving in the sky and the sky fading into a star field. Any sugestion on how to do this ?