What is the active OpenGL matrix?

Hello,

I would like to know what is my current matrix when I have already done some transformations at a time t.

I think an opengl method exists ti get this active matrix, but I don’t find it.

So, if someone can help me…

Hi there,

private double projection[] = new double[16];
gl.glGetDoublev( GL.GL_PROJECTION_MATRIX, projection );