Hello,
I would like to know what is my current matrix when I have already done some transformations at a time t.
I think an opengl method exists ti get this active matrix, but I don’t find it.
So, if someone can help me…
Hello,
I would like to know what is my current matrix when I have already done some transformations at a time t.
I think an opengl method exists ti get this active matrix, but I don’t find it.
So, if someone can help me…
Hi there,
private double projection[] = new double[16];
gl.glGetDoublev( GL.GL_PROJECTION_MATRIX, projection );