What is missing for making games in Java ?

Okay, one more public debate about making games in Java.
Someone said that’s what is lacking is :

  • Tools
  • Utility classes
  • A good framework

And I would precise that with my opinion :

  • We need a good skeletal animation tool, and someone should probably create one (open-source, in Java)
  • I created Gamma, which is named as a “game engine” but is more an ensemble of unified tools and a good framework integrating a scenegraph (Xith3D), a dynamics engine (ODE for now, will probably change to Newton Dynamics if I make a JNI binding), and a sound library (JOAL) in one easy-to-use open-source product.

For these two things we need competent and interested programmers, as there’s actually only Arne and me working actively on this project. A pre-version has been released a short time ago (v 0.01) and a lot of things will probably change in the next releases.
For more information you can go here : http://www.magicspark.org/gamma

So, give your opinion !

Your member name makes my eyes hurt.

It’s a great initiative, having such a tool set will make our lives a lot easier.
If i had some skill in 3d, sound or phisics i’ll join, but i’m plain noob now.

I know, it’s not my fault.
In the old forum, it was < MagicSpark.org [ BlueSky ] >, but the switching to SMF have screwed it !