Okay, one more public debate about making games in Java.
Someone said that’s what is lacking is :
- Tools
- Utility classes
- A good framework
And I would precise that with my opinion :
- We need a good skeletal animation tool, and someone should probably create one (open-source, in Java)
- I created Gamma, which is named as a “game engine” but is more an ensemble of unified tools and a good framework integrating a scenegraph (Xith3D), a dynamics engine (ODE for now, will probably change to Newton Dynamics if I make a JNI binding), and a sound library (JOAL) in one easy-to-use open-source product.
For these two things we need competent and interested programmers, as there’s actually only Arne and me working actively on this project. A pre-version has been released a short time ago (v 0.01) and a lot of things will probably change in the next releases.
For more information you can go here : http://www.magicspark.org/gamma
So, give your opinion !