I had a very nice day.
I apologize in advance for my terrible storytelling 
First, to give the story relevance, here’s a video of my current project:
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Disclaimer: All art is work in progress. That music is probably experimental, and the aesthetic is subject to change. Please wait for the full release to pass judgement.
Until recently, I hadn’t really shown my friends the extent of my attempts at game development or even at computer work in general. If they did know about it, all they had to go on was my word alone. However, since I started working on something the average Joe can play, I’ve been showing little bits of the game to my friends. I record a little bit of the game, put it on my phone, and show it off. I also just figured out my school treats all electronic devices in nearly the same way. This means that I can use my laptop in study halls, lunch, and other free times. At first I just watched Netflix at lunch with some friends on the big screen. Then I realized just a few days ago that I could show off my game in person and even let friends play it. That would give me some valuable insight on the current state of the game. After making a stable build and uploading it to my laptop, I put my plan into action.
I came to school with this in my backpack:
Lunch finally arrived. Me and my circle of loosely mutual friends sit at the side of a frequently traveled hall during lunch. I positioned my laptop so it was facing my friends and the general traffic. I booted up the computer, plugged in the gamepad, and launched the game. Some friends recognized this game from the videos I had shown them. A few passers-by started to accumulate. People started taking turns, loving the game. By the end of lunch, about 10 people had tried it out (though only one person beat a level). The point, though, was that I got to see what my peers liked about it and what needed improvement. The whole experience made me rethink the mechanics, level design, and difficulty curve of the game.
I have to say, I completely underestimated how awesome it feels to see someone smile at something you’ve made. I also vastly underestimated the amount of work I have left to do :P.
I would rate my day a solid 10/10; would recommend.
-wes
tl;dr I showed my game to a bunch of people at lunch for play-testing purposes.